> Forest of True Sight > Questions & Answers Reload this Page Assassin Or Warrior?
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Old Apr 20, 2008, 03:20 AM // 03:20   #21
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Quote:
Originally Posted by fenix
uh...did I miss a meeting or something? Perma-KD with Dslash? What?
[Brawling Headbutt]

And you call yourself a pro Aussie Warrior.
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Old Apr 20, 2008, 03:58 AM // 03:58   #22
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Quote:
Originally Posted by fenix
Sins are bad
Dervs are bad
Paragons are okay
what rock have you been under?
sins are FAR from bad in PvE
dervs do ridiculous amounts of damage and can keep up forms indefinitely in PvE
paragons um...
[focused anger][save yourselves!] > PvE
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Old Apr 20, 2008, 03:59 AM // 03:59   #23
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My personal opinion, and thats all your getting here because the Hard Facts are all based upon who your fighting and how often your shut down and how.

Warriors are the best melee in the game. They can go high DPS with Dragon Slash or a very respectable AoE with Triple chop + Splinter Weapon.
They have the best armor so are very forgiving of mistakes.
People understand that wars are easier to play so most people will readily accept a war into a party.

Sins are good at fast spike dmg and can sustain some good DPS, provided your smart enough to understand this is a hit and RUN class. Shadow step in and deal your damage then get out as fast as possible.

Dervish are monsters of AoE physical damage. As long as you have the right enchants up and the right skills running they can dish out some very nice constant AoE dps. However they have armor issues and energy issues and if your not fighting mobs that allow you to hit 3 per attack every time your not getting the most from this class. If your facing a single target every time your better off with a Hammer War using knockdowns to paralize your foe.
Dervish are also very vulnerable to shatter enchantment.
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Old Apr 20, 2008, 04:02 AM // 04:02   #24
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geeze, people who keep posting War > Sin need to do some MS/DB spamming
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Old Apr 20, 2008, 04:06 AM // 04:06   #25
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Quote:
Originally Posted by Chaos Rofl Copter
secktor is right, if its pve, you just wanna kill fast(go with the sin).
Um, what? I thought you want to kill fast in PvP (annihilation/kill count matches). In PvE, you need to stay alive and pump out a steady steam of DPS, which is what warriors are good at.

Also, warriors are a lot easier to play for someone who's playing a melee character for the first time.
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Old Apr 20, 2008, 04:36 AM // 04:36   #26
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Quote:
Originally Posted by Sir Tidus
Um, what? I thought you want to kill fast in PvP (annihilation/kill count matches). In PvE, you need to stay alive and pump out a steady steam of DPS, which is what warriors are good at.

Also, warriors are a lot easier to play for someone who's playing a melee character for the first time.
Assassins can pump out steady AoE DPS with Mobius Strike+Death Blossom. Bring Critical Agility for armor and possibly critical defenses for blocking and you're good to go.

Although you're right about warriors being easier on a melee newbie.
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Old Apr 20, 2008, 04:46 AM // 04:46   #27
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I hate any class that came after prophecies.
Warriors are my one and only choice for physical pressure.
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Old Apr 20, 2008, 04:56 AM // 04:56   #28
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In PvE with perfect conditions (No enchantment strips, no melee shutdown, no stance removal, ect):

Assassins: 90-100 Damage with the Critical Agility/Moebius Blossom chain, AoE damage.
Warrior: 90-100 Damage with Flail/D-Slash, single target DPS with SY! up constantly.

Assassin: The chain is always up, it never goes down unless stripped.
Warrior: Party protection, and with that hefty armor, can handle sudden targeting when you put SY! up. Alas, the chain is up when FGJ is up, which is 75% of the time. This damage is not AoE.

In PvE, if you want to kill quickly, go Assassin.
In PvP, a good Warrior is unmatched, except in AB, where Assassin's shadowstepping mobility is unmatched.
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Old Apr 20, 2008, 05:10 AM // 05:10   #29
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Quote:
Originally Posted by FlamingMetroid
geeze, people who keep posting War > Sin need to do some MS/DB spamming
if damage is the only role of physicals in pve, then i'd agree. however, it is not. so war>sin.

the only place where sins are strictly better than warriors is alliance battles. that's only because sins don't have to build adrenaline and have access to shadowsteps without limiting to one secondary profession. for every other place, sins are at best just as good as a warrior, and most of the time, worse than a warrior.

note: MS/DB is roughly equivalent to spamming cyclone axe and whirlwind attack on an axe war... except the axe war is not dedicating an elite into it and can get bigger splinter weapon triggers (since death blossom only triggers splinter on the target, not the aoe).
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Old Apr 20, 2008, 07:22 AM // 07:22   #30
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Warrior - cause you can be effective even if you play with one hand
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Old Apr 20, 2008, 07:43 AM // 07:43   #31
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Quote:
Originally Posted by Faer
Incidentally, has eF been selling more invites?
Good one there.
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Old Apr 20, 2008, 11:17 AM // 11:17   #32
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Quote:
Originally Posted by llsektorll
We are talking about PvE here why would you perma KD in PvE?... lol?
I herd Brawling Headbutt wuz gud.
It has extreme synergy on a D-Slash bar being instacharged like SY, you'd be a fool to say no to it in PvE.

Quote:
warrior in pve is bad.... all they good for now is maintaining ursan... even then it sucks... Derv > Ranger > Assassin > Paragon > Warrior.... if you are talking about physical dmg imo....
I lol'd.
None of those can keep up SY or knocklock as easily, and hold less support for the party.
Except for Paragon, although their weapons are broken damagewise (In an overpowered way), Warriors still output more of the knocklock and DPS. Good tradeoff in my opinion.

And your chart should look like this: Warrior > Derv > Paragon > Assassin > Ranger.

Quote:
Originally Posted by FlamingMetroid
[critical agility],[critical defenses], and I herd monks wer gud
Cool. As a Warrior, I rely on Flail and inherant high armour not foiled by enchantment removal.
Also Crit Defenses is bad. Get better Monks if you need that.

Enchant removal happens in PvE too.

Quote:
Originally Posted by Faer
Incidentally, has eF been selling more invites?
I love you for this post. But Sektor has been in there for quite a while...
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Old Apr 20, 2008, 03:12 PM // 15:12   #33
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What a mess, what a mess, what a mess....

BOTH classes a re great, both do their jobs. Assassins tend to have a lot less party utility, but make up for it in their ability to kill dangerous targets on command, making them great for sniping an enemies back line whatever, before it could really hurt your team, then getting himself back to safety.

warriors on the other hand, who are NOT garbage tanks that do nothing for this game... deal extremely high, consistent damage. dont let someone make you play a certain build either, or try to sell you on just: warriors have SY! Dragon Slash, and sins have Moebius. Warriors win....

i love my warrior, but God, its so boring to play the same thing all the time... with ANY character. learn the basics of both, work on your strategy, seeing as both are wildly different in terms of style.
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Old Apr 20, 2008, 05:10 PM // 17:10   #34
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Quote:
Originally Posted by Faer

Incidentally, has eF been selling more invites?
i'm only in here because I really don't GvG anymore... i knew a guy from RnS thats still in here.... i just play other stuff now... gw is getting boring with uniqueness going out the window for convention... but this thread isn't about that....

i could care less about the unresetting ladder... i could careless that top 100 guilds farm ATs on smurfs....

GvG isn't as much fun as it use to be... then again... few things in GW are still fun as it use to be... kthanksbye....

EDIT: I need to show you how this works. I'm gona try to get a video going.... you will have soo much energy its not funny ... the A/D build is better than most W/X builds atm.... but it really depends what you are doing.... if you are doing missions then yea A/D is good... if you are doing dungeons and need a tank... you wouldn't think of asking an assassin... (unless you mastered shadow form assassin)

Last edited by llsektorll; Apr 20, 2008 at 07:57 PM // 19:57..
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Old Apr 20, 2008, 10:17 PM // 22:17   #35
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Quote:
Originally Posted by Tyla
Also Crit Defenses is bad. Get better Monks if you need that.
and I thought you were smart >_>
perma 75% block chance NEVER = bad
I h/h as the only melee, so "better monks" don't exist, and I prefer not to drain all of their energy.
Sins cant use SY! as well as a war, but well enough assuming your not a bad player who needs it up all the time to survive.
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Old Apr 20, 2008, 10:40 PM // 22:40   #36
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Quote:
Originally Posted by llsektorll
if you are doing dungeons and need a tank
Tanks are pretty terrible.
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Old Apr 20, 2008, 10:44 PM // 22:44   #37
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Quote:
Originally Posted by Faer
Tanks are pretty terrible.
sorta pretty totally terrible. methinks you're giving takes too much credit in your post
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Old Apr 20, 2008, 11:10 PM // 23:10   #38
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Quote:
Originally Posted by FlamingMetroid
and I thought you were smart >_>
perma 75% block chance NEVER = bad
I h/h as the only melee, so "better monks" don't exist, and I prefer not to drain all of their energy.
Sins cant use SY! as well as a war, but well enough assuming your not a bad player who needs it up all the time to survive.
The henchmonks should be enough to get you through the game without any selfish defense.
You can always put Brawling Headbutt on your bar for the least bit of utility.

Selfish defense = bad.
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Old Apr 20, 2008, 11:17 PM // 23:17   #39
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Quote:
Originally Posted by Tyla
The henchmonks should be enough to get you through the game without any selfish defense.
You can always put Brawling Headbutt on your bar for the least bit of utility.

Selfish defense = bad.
[golden phoenix strike][death blossom][moebius strike][critical strike][critical agility][critical defenses] hmm... six skills
add [club of a thousand bears] because it > [brawling headbutt] for moebius sin
and [save yourselves]
I seem to have everything I need (res's are for PuGs)
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Old Apr 20, 2008, 11:34 PM // 23:34   #40
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Quote:
Originally Posted by Tyla
The henchmonks should be enough to get you through the game without any selfish defense.
You can always put Brawling Headbutt on your bar for the least bit of utility.

Selfish defense = bad.
not really...

on a 70AL party member frontliner... especially being the ONLY frontliner like in many of us sin players H/H case (mine included.. i have builds totally based around me being the single frontliner), passive defense+armor+IAS is NEVER a bad idea.

pair that with the utility of perma KD (Club), SY! spam (yes, sins can do it too), and/or general pve skill support.. the combo is almost too good to pass up for a glass cannon like a sin. its too much survivability to be called bad, when HM can really eat up those H/H.


conclusion:

IAS+passive wonder guard+lead (sneak, golden, whatever)+golden fang+db/moeb+ 2 utility slots, that could be for anything from res, to party buffs/passive or active damage mitigation... all sounds pretty good to me...

even DS+SY! spam has its own selfish perks, like an IAS, adren buff, and cancel stance. the real utility in that build is pretty much SY! and BH, which can be duplicated to almost the same effect in the DB/Moeb build..
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