Apr 20, 2008, 03:20 AM // 03:20 | #21 | |
La-Li-Lu-Le-Lo
Join Date: Feb 2006
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Quote:
And you call yourself a pro Aussie Warrior.
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Apr 20, 2008, 03:58 AM // 03:58 | #22 | |
Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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Quote:
sins are FAR from bad in PvE dervs do ridiculous amounts of damage and can keep up forms indefinitely in PvE paragons um... [focused anger][save yourselves!] > PvE |
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Apr 20, 2008, 03:59 AM // 03:59 | #23 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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My personal opinion, and thats all your getting here because the Hard Facts are all based upon who your fighting and how often your shut down and how.
Warriors are the best melee in the game. They can go high DPS with Dragon Slash or a very respectable AoE with Triple chop + Splinter Weapon. They have the best armor so are very forgiving of mistakes. People understand that wars are easier to play so most people will readily accept a war into a party. Sins are good at fast spike dmg and can sustain some good DPS, provided your smart enough to understand this is a hit and RUN class. Shadow step in and deal your damage then get out as fast as possible. Dervish are monsters of AoE physical damage. As long as you have the right enchants up and the right skills running they can dish out some very nice constant AoE dps. However they have armor issues and energy issues and if your not fighting mobs that allow you to hit 3 per attack every time your not getting the most from this class. If your facing a single target every time your better off with a Hammer War using knockdowns to paralize your foe. Dervish are also very vulnerable to shatter enchantment. |
Apr 20, 2008, 04:02 AM // 04:02 | #24 |
Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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geeze, people who keep posting War > Sin need to do some MS/DB spamming
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Apr 20, 2008, 04:06 AM // 04:06 | #25 | |
Wilds Pathfinder
Join Date: Jan 2008
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Quote:
Also, warriors are a lot easier to play for someone who's playing a melee character for the first time. |
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Apr 20, 2008, 04:36 AM // 04:36 | #26 | |
Desert Nomad
Join Date: Aug 2005
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Quote:
Although you're right about warriors being easier on a melee newbie. |
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Apr 20, 2008, 04:46 AM // 04:46 | #27 |
Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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I hate any class that came after prophecies.
Warriors are my one and only choice for physical pressure. |
Apr 20, 2008, 04:56 AM // 04:56 | #28 |
Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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In PvE with perfect conditions (No enchantment strips, no melee shutdown, no stance removal, ect):
Assassins: 90-100 Damage with the Critical Agility/Moebius Blossom chain, AoE damage. Warrior: 90-100 Damage with Flail/D-Slash, single target DPS with SY! up constantly. Assassin: The chain is always up, it never goes down unless stripped. Warrior: Party protection, and with that hefty armor, can handle sudden targeting when you put SY! up. Alas, the chain is up when FGJ is up, which is 75% of the time. This damage is not AoE. In PvE, if you want to kill quickly, go Assassin. In PvP, a good Warrior is unmatched, except in AB, where Assassin's shadowstepping mobility is unmatched. |
Apr 20, 2008, 05:10 AM // 05:10 | #29 | |
??ber t??k-n??sh'??n
Join Date: Jan 2006
Location: Canada
Profession: R/
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Quote:
the only place where sins are strictly better than warriors is alliance battles. that's only because sins don't have to build adrenaline and have access to shadowsteps without limiting to one secondary profession. for every other place, sins are at best just as good as a warrior, and most of the time, worse than a warrior. note: MS/DB is roughly equivalent to spamming cyclone axe and whirlwind attack on an axe war... except the axe war is not dedicating an elite into it and can get bigger splinter weapon triggers (since death blossom only triggers splinter on the target, not the aoe). |
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Apr 20, 2008, 07:22 AM // 07:22 | #30 |
GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Warrior - cause you can be effective even if you play with one hand
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Apr 20, 2008, 07:43 AM // 07:43 | #31 | |
I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
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Apr 20, 2008, 11:17 AM // 11:17 | #32 | ||||
Emo Goth Italics
Join Date: Sep 2006
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Quote:
It has extreme synergy on a D-Slash bar being instacharged like SY, you'd be a fool to say no to it in PvE. Quote:
None of those can keep up SY or knocklock as easily, and hold less support for the party. Except for Paragon, although their weapons are broken damagewise (In an overpowered way), Warriors still output more of the knocklock and DPS. Good tradeoff in my opinion. And your chart should look like this: Warrior > Derv > Paragon > Assassin > Ranger. Quote:
Also Crit Defenses is bad. Get better Monks if you need that. Enchant removal happens in PvE too. Quote:
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Apr 20, 2008, 03:12 PM // 15:12 | #33 |
Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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What a mess, what a mess, what a mess....
BOTH classes a re great, both do their jobs. Assassins tend to have a lot less party utility, but make up for it in their ability to kill dangerous targets on command, making them great for sniping an enemies back line whatever, before it could really hurt your team, then getting himself back to safety. warriors on the other hand, who are NOT garbage tanks that do nothing for this game... deal extremely high, consistent damage. dont let someone make you play a certain build either, or try to sell you on just: warriors have SY! Dragon Slash, and sins have Moebius. Warriors win.... i love my warrior, but God, its so boring to play the same thing all the time... with ANY character. learn the basics of both, work on your strategy, seeing as both are wildly different in terms of style. |
Apr 20, 2008, 05:10 PM // 17:10 | #34 | |
Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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Quote:
i could care less about the unresetting ladder... i could careless that top 100 guilds farm ATs on smurfs.... GvG isn't as much fun as it use to be... then again... few things in GW are still fun as it use to be... kthanksbye.... EDIT: I need to show you how this works. I'm gona try to get a video going.... you will have soo much energy its not funny ... the A/D build is better than most W/X builds atm.... but it really depends what you are doing.... if you are doing missions then yea A/D is good... if you are doing dungeons and need a tank... you wouldn't think of asking an assassin... (unless you mastered shadow form assassin) Last edited by llsektorll; Apr 20, 2008 at 07:57 PM // 19:57.. |
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Apr 20, 2008, 10:17 PM // 22:17 | #35 | |
Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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Quote:
perma 75% block chance NEVER = bad I h/h as the only melee, so "better monks" don't exist, and I prefer not to drain all of their energy. Sins cant use SY! as well as a war, but well enough assuming your not a bad player who needs it up all the time to survive. |
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Apr 20, 2008, 10:40 PM // 22:40 | #36 | |
La-Li-Lu-Le-Lo
Join Date: Feb 2006
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Quote:
__________________
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Apr 20, 2008, 10:44 PM // 22:44 | #37 | |
Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
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Apr 20, 2008, 11:10 PM // 23:10 | #38 | |
Emo Goth Italics
Join Date: Sep 2006
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Quote:
You can always put Brawling Headbutt on your bar for the least bit of utility. Selfish defense = bad. |
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Apr 20, 2008, 11:17 PM // 23:17 | #39 | |
Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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Quote:
add [club of a thousand bears] because it > [brawling headbutt] for moebius sin and [save yourselves] I seem to have everything I need (res's are for PuGs) |
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Apr 20, 2008, 11:34 PM // 23:34 | #40 | |
Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
on a 70AL party member frontliner... especially being the ONLY frontliner like in many of us sin players H/H case (mine included.. i have builds totally based around me being the single frontliner), passive defense+armor+IAS is NEVER a bad idea. pair that with the utility of perma KD (Club), SY! spam (yes, sins can do it too), and/or general pve skill support.. the combo is almost too good to pass up for a glass cannon like a sin. its too much survivability to be called bad, when HM can really eat up those H/H. conclusion: IAS+passive wonder guard+lead (sneak, golden, whatever)+golden fang+db/moeb+ 2 utility slots, that could be for anything from res, to party buffs/passive or active damage mitigation... all sounds pretty good to me... even DS+SY! spam has its own selfish perks, like an IAS, adren buff, and cancel stance. the real utility in that build is pretty much SY! and BH, which can be duplicated to almost the same effect in the DB/Moeb build.. |
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